MULTIMEDIA IN EDUCATION





Definition of multimedia

Multimedia includes a combination of:

  1. Text

  2. Audio

  3. Still Images

  4. Animation

  5. Video

  6. Interactivity


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Usage of Multimedia

  • Education
  • Journalism
  • Engineering
  • Industry
  • Mathematical and science research
  • Medisine
  • Document imaging
  • Creative industries


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Multimedia in education

In Education, multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedia. A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment.

Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. Several lines of research have evolved (e.g. Cognitive load, Multimedia learning, and the list goes on). The possibilities for learning and instruction are nearly endless.

The idea of media convergence is also becoming a major factor in education, particularly higher education. Defined as separate technologies such as voice (and telephony features), data (and productivity applications) and video that now share resources and interact with each other, synergistically creating new efficiencies, media convergence is rapidly changing the curriculum in universities all over the world. Likewise, it is changing the availability, or lack thereof, of jobs requiring this savvy technological skill.


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Individuals learn, retain, and transfer information better:


  1. when the instructional environment involves words and pictures rather than words or pictures alone (multimedia principle)
  2. when the instructional environment involves auditory narration and animation rather than on-screen text and animation (modality principle)
  3. when the instructional environment involves narration and animation rather than on-screen text, narration, and animation (redundancy principle)
  4. when the instructional environment is free of extraneous words, pictures, and sounds (coherence principle)
  5. when the instructional environment involves cues, or signals, that guide an individual’s attention and processing during a multimedia presentation (signaling principle)
  6. where words or narration and pictures or narration are presented simultaneously in time and space (contiguity principle)
  7. where individuals experience concurrent narration and animation in short, user-controlled segments, rather than as a longer continuous presentation (segmentation principle)

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Advantages and Disadvantages


Advantages Disadvantages
Take lessons without being required to be in a class There is the possibility of misinformation (on internet)
Students are more motivated To find a thing could be spent more time
Gives many possibilities for information (the internet) Spending the time for interactive games
The use the multimedia increases the speed of reaction
Shares the opinion with others
Information in real time
Computer gives the opportunity to browse diversity of books
You have the opportunity to open a discussion topic in the blog


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Conclusion

By comparing the advantages and disadvantages we see that the number of the advantages is higher than disadvantages. This is a very good achievement of technology. The use of various multimedia systems in recent years has seen a very large increase in different aspects of our work.


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References:

Wikipedia
Images
Interactive Multimedia in Education and Training Sanjaya Mishra , Ramesh C. Sharma.pdf (Book)


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